- Guild Philosophy
- Guild Rules
"The only way of discovering the limits of the possible is to venture a little way past them into the impossible."
- Arthur C. Clarke
The Orcademy's primary purpose is to allow players who cannot make time for, or no longer have the appetite for, high end raiding to enjoy raiding in WoW. Our members typically have families and jobs, and do not have endless amounts of time to play. We don't want to spend time grinding for tiny improvements to performance. We don't want to negotiate with our partners for a free evening and then spend it on the bench. We don't want to stress about getting our rotation perfect because anything less than an orange parse will see us dropped. We don't want to have to switch from fun Fire to boring old Arcane because our spec is in the dumpster right now. And we don't want to get yelled at while we're doing it - we're here to relax after a long day at work, and we get enough bullshit there, thank you very much.
However, we do still want the same personal challenge as before. We want to be able to try new things. We want to be able to push ourselves just a little bit. We're not prepared to give up on raiding quite yet.
We also cater for new players, who are trying to catch up with people who have been playing this game for many years. The game has grown big and complicated over many expansions, and it is easy for those of us who have been here a long time to forget how much we have learned along the way. We know you are willing to learn, but you can use a little help bridging that gap, that you will need time to really explore the class and get that rotaion deep enough in your fingers, and that there are quicker, more efficient, ways of learning all this than getting kicked from LFR.
We want to help you to play your game as enjoyably as possible. We do this by creating a positive atmosphere in the guild, by encouraging all members to push themselves as much as their abilities and playtime allow, and by enabling everyone to help their fellow Orcademics as much as possible. All of the guild rules are designed with that purpose in mind.
How does this make us different from many other raiding guilds? Well, in normal raiding guilds failure tends to be 'punished'. Underperform and you will be dropped from the roster. Raiding guilds usually measure themselves by boss progression, and sacrifices are made to achieve this (for example, benching a player who is very good but whose class doesn't do well in a given encounter). The fun jobs are given to the best players and/or the optimum class (usually mages. Damn you, mages.) This is a perfectly good way to run a guild, but it is not what this guild is about.
At The Orcademy, failure is regarded as part of the path to greatness. Unless you push yourself beyond your limits, you will not become a better player; players who never fail are not being tested. At The Orcademy, we do not give the tricky jobs to the best players; we give them to those who want to learn, with the expectation that wipes will occur. With the help and support of the guild, you will learn to do well the things you find difficult now. This will vary from player to player - even the best players will have weaknesses, and many inexperienced players can shine at some aspects of the game. We expect all players to help others where they can, so that we all become better.
This doesn't mean that a 'bad' player will be carried; it just means that we don't have the same definition of 'bad'. A bad player in The Orcademy is one who won't take advice, and who won't improve. For example, if an Orcademic invests time showing you where to find information on how to optimize your gear better, but you ignore it, you are a bad player. However, if you do read up but come back with questions about things you didn't understand, you're a good player. If you are defensive about your mistakes and refuse to discuss them, you are a bad player. If you are always asking questions about how you can improve, and trying out the suggestions you are given, you're a good player.
Also, Orcademics who criticize other Orcademics without offering any help are considered bad players. Confidence is a vital part of good performance, and part of the job of The Orcademy is to build it in our players, not destroy it. The Orcademy believes that anyone can, given enough time, the right attitude, and the help of their fellow Orcademics, learn to be a good raider. If you know you aren't good at giving feedback in a positive way, by all means raise suggestions to the guild management and we will pass them on. Or you ask advice as to how to do that, and learn another valuable raiding skill!
All the above doesn't mean that you will be expected to learn everything all at once or spend a lot of time helping others. We expect all players, at all levels of skill, to improve, but we are not a hardcore guild and we know that many of you only have limited time. As long as we see some effort and contribution, we will be happy for you to do what you can.
All of this may seem a little idealistic - and, of course, it is. There will be some players who are far behind the general standard and who, despite their best efforts, simply don't have the time to catch up. This will prevent everyone else from having fun, and we may in that case have to ask them to leave the raiding team. However, it will not happen quickly, and will be regarded as a failure of The Orcademy to be able to accommodate them, rather than of the players themselves.